AI Insights · Timothy · April 2024
Top 5 Fidget Toys Games in Kuwait Q1 2024
In Q1 2024, the top 5 fidget toys games in Kuwait showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides detailed insights on these trends.
In the first quarter of 2024, the top 5 fidget toys games in Kuwait displayed diverse trends across downloads, revenue, and active users. Data from Sensor Tower reveals key insights into the performance of these popular applications.
Slime it: Slime Game Simulator from Slime4Fun experienced fluctuating weekly revenue, starting at approximately $375 in the first week of January and peaking at about $634 in the final week of February. Weekly active users saw a decline from 45 at the beginning of January to 10 by mid-February.
Antistress - Relaxing games, published by Moreno Maio, saw stable weekly downloads, beginning at around 752 in early January and ending with 436 by the end of March. Revenue showed minor peaks, with $41 in the last week of February, while weekly active users ranged from 6.4K at the start to 5.1K by the end of the quarter.
Fidget Spinner by Ketchapp showed minimal revenue, with the highest weekly revenue reaching $22 in mid-March. Downloads were also low, peaking at 4 in the last week of March.
Automatoys from Idle Friday had a modest start in weekly downloads, peaking at 159 in the first week of January and decreasing significantly thereafter. Revenue remained low throughout the quarter, with a small peak of $14 in the first week of January. Active users started at 293 and gradually decreased to 166 by the end of March.
Antistress - Satisfying Games! by CONTENT ARCADE (UK) LTD. showed a slight increase in revenue, reaching $42 in the last week of March. Downloads were minimal but saw a peak of 37 in the same period. Active users started at 72 in early January and increased to 105 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.